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A text editing script for rpg maker could read this and then you could use the data to say like you won with remaining health x and life x.
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Click to expand.Here's an example:Sample: of a logged battle:Match 1totalmatches = 1team1.1 =team2.1 =stage = stages/kfm.defMatch 1 Round 1winningteam = 1timeleft = 77.75p1.name = Goku transformp1.life = 1000p1.power = 3438p2.name = Shingo Yabukip2.life = 0p2.power = 5000Match 1 Round 2winningteam = 0timeleft = 99.35p1.name = Goku transformp1.life = 1000p1.power = 3438p2.name = Shingo Yabukip2.life = 1000p2.power = 5000Winning team is the team that won if its 1 or lost if its 0 and power/life is the life/power at which the match was won.
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Help-log Records match data to -r Loads motif.r motifdir or -r motifdir/fQuick VS Options:-p Loads player n, eg.p3 kfm-p.ai 1 Enables AI for player?, eg.p1.ai 1-p.color Set player n's color to -p.life Sets player n's life to -p.power Sets player n's power to -rounds Plays for rounds, and then quits-s Loads stage Debug Options:-nojoy Disables joysticks-nomusic Disables music-nosound Disables all sound effects and music. There's a little tool for mugen called storymode, I forgot who made it but it basically implements the same idea but doesn't use rpgmaker and instead plays video and directs to next fight when 1 fight is won. sorry for my bad english, also i only got mugen to work directly but have been unable to read from the log file. Set up the script so that win/lost is send to rpgmaker and under conditions so that it can tell whether you won a fight.I will make a video tutorial after 2 months or so due to ial exams and put the link here. Basically, open logfile.txt which will be saved in the folder of project and then look for where it indicates fight won or lost and using the text reading script, set it up so that it reads that line and stores whether the fight was lost or won6. I saw a script but forgot where i got it, i ll write it once my exams are over. Click to expand.Hello, I was working on something similar (albeit mine was an arena style battle clash of one vs one battles instead of literal rpg) and I think I can give you some insight on what you're about to set yourself for, especially from the things I learnt.You should really use LMBS that was linked here earlier.Īdd -log 'Logfile.txt' after so that the fight is logged and the data of fight is stored5. For a while is this! Thanks if you are reading this and willing to make some of this mechanics (or even to suggest the ones already made)! My sincere thank you!And sorry if i sounded rude: my English isn't perfect, so sometimes i use wrong words to (try to) comunicate.
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the (Fighting games often have a 'Rage' or 'Power' bar which when full allows the player to perform a critical skill this is similar to FF7 Limit Break so i was thinking a similar thing could be implemented on this battle system too.). AdditionalsPlus the things i said above, other elements that could be added in the system if possible are. There would be a configurable time for each round, or no time using the infinite symbol like in the image (boss battles for example). And a screenshot for MUGEN, a dedicated fighting game engine:The battle would take 3 rounds, the first to win two is the winner.